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Immersive Narrative Architecture  of Game Animation 游戏动画的沉浸式叙事架构

Immersive Narrative Architecture of Game Animation 游戏动画的沉浸式叙事架构

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Immersive Narrative Architecture of Game Animation 游戏动画的沉浸式叙事架构

Editor: 范 洁
Published: MAKLUMAT ASIA PASIFIK (APSNSIE)

Basic Information

BASIC INFORMATION

ISBN:978-629-7847-03-0
Pages:222
Category of works: 国际著作
Book Category: 文化教育
Associate editor:
Chief editor:范 洁
Type of work:独著
Production Unit:
Included in:National Library of Malaysia

About This Book

In today’s era of accelerated digital transformation, artificial 

intelligence (AI) and augmented reality (XR) technologies are 

constantly reshaping cultural production and dissemination patterns. 

In recent years, with the emergence of cutting-edge concepts such as 

AIGC technology, digital twins, and virtual real symbiosis, traditional 

animation production and digital media cultural dissemination have 

also undergone unprecedented changes. Based on this, the narrative 

structure of game animation was explored, aiming to provide 

practical theoretical references and guidance for peers.

在当今数字化转型加速的时代,人工智能(AI)与扩展现

实(XR)技术正不断重塑文化生产和传播模式。近年来,伴随

着 AIGC 技术、数字孪生和虚实共生等前沿概念的提出,传统

的动画制作与数字媒介文化传播也迎来了前所未有的变革。基

于此,探讨了游戏动画的叙事架构,旨在为同行提供切实可行

的理论借鉴和指导。

Table of Contents

第一章 数字孪生··············································································· 1
第一节 数字孪生的起源································································ 1
第二节 数字孪生的本质特征·························································· 5
第三节 孪生数字人叙事································································ 8
第二章 虚实共生··············································································19
第一节 虚实共生的存在·······························································19
第二节 虚实共生的传播·······························································25
第三节 虚实共生真实与创造的生命叙事··········································33
第三章 影游融合源起和流变·······························································39
第一节 影游融合的源起·······························································39
第二节 影游融合的流变·······························································52
第四章 影游融合下的跨媒介叙事·························································67
第一节 影游融合下的跨媒介叙事元素·············································67
第二节 影游融合下的跨媒介叙事原则·············································81
第三节 影游融合下的跨媒介叙事策略·············································93
第四节 影游融合下的跨媒介叙事趋势··········································· 105
第五章 AI 动画制作与 AIGC 技术应用 ················································ 117
第一节 AI 动画制作 ·································································· 117
第二节 AIGC 技术应用······························································ 124
第六章 古城旅游与影游融合案例分析················································· 135
第一节 古城旅游与影游融合······················································· 135
第二节 古城数字活化································································ 142
目 录
CONTENTS第七章 动画游戏的跨文化传播·························································· 155
第一节 动画与文化空间····························································· 155
第二节 动画与国家形象····························································· 170
第三节 国产动画跨文化传播的困境·············································· 182
第四节 国产动画跨文化传播的策略·············································· 190
第八章 游戏动画的技术伦理与发展趋势·············································· 201
第一节 游戏动画的技术伦理······················································· 201
第二节 游戏动画技术的发展趋势················································· 212

<!--StartFragment--> <!--EndFragment-->

参考文献······················································································· 219

Publisher Introduction

Editor

范 洁

作者简介

范洁,女,出生于1979年2月,中国湖北孝感人,硕士。主要研究方向:艺术学理论。作为艺术学研究讲师和数字媒体艺术研究者,十多年来致力于数字叙事创新和艺术教育精神觉醒的交叉点的跨学科探索。自2006年进入学术界以来,除了在数字媒体艺术设计方面兼职工作外,学术研究沿着三个相互关联的维度发展,努力将理论、教育学和社会伦理编织成一幅有凝聚力的知识挂毯。试图将艺术哲学与媒体考古学联系起来,将数字二元性定位为原子和算法之间的对话,而不是替代品。将“边做边学”与“艺术属于人民”的信念相结合,提出“读书和谐心灵,艺术妆点人生”的“和妆恒远”艺术教育思想。这一愿景在“三感四维”教育模式中得以实现:文化解码(符号学培训+非物质遗产数字化)、商业直觉(AIGC项目制教学)、社会责任感知(智慧城市公共艺术实践)。在批判性继承“技术具身”理论的基础上,希望实践“算法向善”的智慧城市更新策略。正所谓“蓬莱蕉叶映天阔,射耕杏坛志无涯”,在破译神经网络的生成美学,同时成为技术景观中保持诗意灵魂的坚定守护者。为了中国的文化复兴和人类不断发展的数字栖息地,积极培养精通传统、创新和良知语言的新一代艺术工作者——他们不仅适应变化,而且塑造变化的轮廊,

课题项目:新媒体艺术创作发展报告研究。

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